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Play Six Ages 2: Lights Going Out
Six Ages 2: Lights Going Out
by A Sharp, LLC
Released: Aug 21
$9.99
Rule over one of the last tribes of Glorantha as the gods slowly die and the world comes to an end. Six Ages 2: Lights Going Out is the follow up to A Sharp’s series that uniquely mixes turn-based strategy with interactive fiction, role play, and otherworldly mythology.
Why you should play it
There are no games that play quite like these, and this latest entry feels like its fully realized form. These are management games with no clear levers for creating success and imperfect information and guidance all along the way. Often, you are asked to make choices with your gut based on your own understanding of a strange world and set of cultural norms that you have the pleasure of absorbing as you read along and chart a course for your own tribe. These choices can have immediate consequences or create small ripples that crest into something huge later down the road. It’s impossible to know if what you are doing is right or wrong, but that’s part of the joy in playing.
Why you might not play it
Six Ages 2's menu-driven gameplay and unique mechanics definitely have a learning curve to them. Its world is unfamiliar and its systems clash quite purposefully against modern video game conventions. This is a game that you aren’t supposed to figure out or optimize despite there being hard numbers and victory and loss conditions. These things get muddled so deeply by the game’s lore and overlapping factors that you are better off focusing on the intuition you hone throughout the experience. This different way of playing may not sit right for some people.
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